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Roleplaying joy - Her Most Regal Majesty, the Queen of Snark
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Roleplaying joy
You know, it's games like last night's final session of Legacy that keep me playing, even when it sometimes seems like nothing can go right and I'm just wasting my time. It's an old cliche that you can't win or lose in a roleplay game, and in a sense it's not true - you can achieve your characters goals or not (in my case usually not). Rarely have I been so thoroughly shafted in a game as I was at the start of last night's session. Dishonoured and with an enemy about to take over my house (not to mention the man really responsible for my downfall possessing my daughter in ghostly form - gotta love those bastard GMs), I had initially been quite depressed about things, until I realised that as usual I was empathising too much with my character.

Then something just clicked and I realised that while she was disappointed that she'd been thwarted at every turn (and man did I wriggle hard to try to get her out of that) there was, mingled in with that, a strange sense of relief. She didn't really want to be the person she was trying so hard to become - she'd been, in effect, on autopilot. I then got to have at least five beautifully understated one on one scenes and set her off in a new and unlikely direction - TV stardom (which of course I'll never see the results of, but that's the way it is with roleplaying games).

Also got my Pyrates character sketch this morning. Yummy. Much frockage. Anyone know of any good historical dressmakers in Oxford?
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From: robinbloke Date: June 14th, 2006 03:09 pm (UTC) (Link)
Horah! It's good when games click like that :D

And YARRRRRRRR! See you at pyrates, huzah!
sesquipedality From: sesquipedality Date: June 14th, 2006 04:01 pm (UTC) (Link)
karohemd From: karohemd Date: June 14th, 2006 03:30 pm (UTC) (Link)
Wah, I want my Pyrates brief, too...
sesquipedality From: sesquipedality Date: June 14th, 2006 04:02 pm (UTC) (Link)
I must admit to having wondered how they decide the order in which to send these things out. It's pretty certain that you being all German and organised will have got your form in before I did (and saved yourself a tenner in the process).
karohemd From: karohemd Date: June 14th, 2006 04:14 pm (UTC) (Link)
I did indeed send it in before the more expensive deadline (and managed to badger Robin into it, too) but that didn't mean I got my character earlier. :o(
queenortart From: queenortart Date: June 14th, 2006 04:30 pm (UTC) (Link)
Okay I can tell you - you only had to ask!

There is a big list of ships and people associated with ships. We've gone down the list doing each ship one at a time. Then there are some Island people who may or may not have previously been associated with one of the existing ships. There are some people who don't have ships and have never had ships and there are some people who we added on after the other bits of casting had gone on. Oh and then there was the Sunday morning to be taken into account.

We've send 43 out of 67 I think...
karohemd From: karohemd Date: June 14th, 2006 04:42 pm (UTC) (Link)
That's a good method. *nods*
sesquipedality From: sesquipedality Date: June 14th, 2006 04:49 pm (UTC) (Link)
I didn't say I was *that* curious. ;)

As always I am in awe of your ability to organise things.
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sesquipedality From: sesquipedality Date: June 14th, 2006 05:02 pm (UTC) (Link)
You're welcome. What was particularly fun was the fact that she never for a moment suspected Ailena of being the agent of her downfall until it was too late. I like to think that anyone else she could've got round. Of course she realised subconsciously before that, which is part of what made her push the duel issue in an all or nothing way. If her daughter was her betrayer, part of her wanted to fail. Because her daughter's happiness was more important to her than her own.

Like I said, she was wonderfully complex. I don't think she ever did a single thing for only one reason. It's a shame Ailena never could see past the surface. Oh woe is me for all my characters are destined to be horribly misunderstood.
chrisvenus From: chrisvenus Date: June 14th, 2006 04:31 pm (UTC) (Link)
I'm glad you enjoyed it. The GMs did think quite hard about whether harshing you that badly would spoil your enjoyment of the game so I'm glad that the game was good for you. It was very fun doing the scenese with lillith and Caden last week and this week and then immediately going from Caden to Weldon and being completely opposite in attitude towards you. Last week doing the completely unplanned Caden NPCing was actually probably one of my NPCing highlights. It was ace. :)
karohemd From: karohemd Date: June 14th, 2006 04:47 pm (UTC) (Link)
Speaking from experience, Christi enjoys it when her characters are harshed. Then again, she's usually asking for it. ;o)

What sort of game is Legacy?
chrisvenus From: chrisvenus Date: June 14th, 2006 04:49 pm (UTC) (Link)
http://www.legacy-empire.org.uk/ should answer most questions on the game. Any more after browsing through that then just ask. :) And there is a lot of info there but its mostly setting details so you don't need to read much to get an idea.
karohemd From: karohemd Date: June 14th, 2006 05:01 pm (UTC) (Link)
Wow, that looks quite involved. Nice.
sesquipedality From: sesquipedality Date: June 14th, 2006 04:53 pm (UTC) (Link)
Sheesh - it was only a small universe I was trying to control.

One day I'll figure out how to play a character that people actually *like* in character as well as out, I swear.
sesquipedality From: sesquipedality Date: June 14th, 2006 04:57 pm (UTC) (Link)
Oh, and I particularly liked the scene with Caden. I love it when I start wondering why my character is doing things - in this case it took me a while to realise why Lillith was talking herself out of a job. She does have her own sense of honour, and double agent just wasn't something she could stomach. (Plus she thought Caden'd screw her over if she stayed.) Weirdly, she really did want what was best for House Vinka, right up to the moment she left. Then her perspective immediately flipped. She's a wonderfully complex woman.
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