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Game writing - Her Most Regal Majesty, the Queen of Snark
void where prohibited, except by law
sesquipedality
sesquipedality
Game writing
Well, the sad news is that this year there's no UK freeforms weekend game, in that it's been moved to February and as a result, there's an 18 month gap between games this time round.

The very very good news is that instead we have Consequences, a weekend-long convention for LARPS and freeforms.

Now I'm tempted to put in a bid for a game, since, Goddess knows why, I enjoy writing and running these things. Certainly I've had very positive feedback on the games I've run in the past, the most recent being the Babylon 5 freeform I ran at iCon. However, the main criticism of that game was very justified. The game was just too big for me to run on my own, and to be honest, I work better when I have someone to bounce ideas off. So I'm looking for a partner.

Here's your chance. If you fancy writing a game with me, get in touch.

It's odd that freeforms are really the only art form I've ever known that works better by default when written by more than one person. I suppose it's because of an idea I think of as the golden rule of freeform writing. Every character has to be the star of their own story. In freeform writing, you just can't write filler characters, because the game will suck for those who have to play them. The problem with this, is that it makes them too big an idea to fit inside the head of one person. I suppose that in a way, the best freeforms are written like they're played - by the meeting of multiple minds to produce a hole that is bigger than the sum of the parts.
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Comments
From: bibliogirl Date: February 8th, 2007 08:33 pm (UTC) (Link)
I find it depends on the size of the freeform. For a game up to a certain size (and that size depends on the writer(s)), you may find there's one person doing the vast majority of the writing and only sending it out for review/a few points to another writer or writers. Once it gets big enough, you really do need multiple writers, but that "enough" varies a _lot_ from writer to writer and team to team.
From: bibliogirl Date: February 8th, 2007 08:34 pm (UTC) (Link)
... which, I should add as it occured to me a nanosecond after I hit the "send" key, obviously doesn't preclude bouncing ideas off one another before the bulk of the writing starts.
undyingking From: undyingking Date: February 9th, 2007 06:28 am (UTC) (Link)
I agree with the premise but not with your explanation -- I think one person is quite capable of holding enough good, interesting characters and plots etc inside their head to be able to create a good freeform. The problem for me is a practical one that to produce said decent game in any sort of constrained timeframe, in practice having more than one person pouring in ideas and concentration helps achieve that.

Wrt the freeforms that bibliogirl and I run, I think we've written good ones together, but also just-as-good ones individually. The trickier ones have been those written indivudally in a great rush, which I think are always likely to be a bit thin in places, even with the other person doing last-minute buff and top-up.

Of course that's all IMHO, she may disagree entirely -- as might the players if they knew which games were in which of these categories ;-)
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